ssc policies

ssc policies

[php snippet=3]

wiffleball rules

wiffleball rules


During the pregame conference, the umpire will declare fair, foul, and dead-ball territories.  A ball that becomes lodged in any structure or enters another field of play is considered a dead-ball.

There are no home runs in SSC Wiffleball.

A batted ball caught off the wall or ceiling is an out.  A batted ball that is touched by a fielder before contacting the ground will be declared fair or foul based on the position of the ball when it is first touched by the fielder.

A batted ball that first contacts the wall or ceiling prior to contacting the ground will be declared fair or foul depending on where it contacts the wall or ceiling.

A batted ball that first contacts the wall or ceiling in foul territory prior to becoming dead will be declared foul.  A batted ball that first contacts the wall or ceiling in fair territory prior to becoming dead will be declared a ground-rule double.


The SSC will provide umpires for all games.  Excessive arguing with umpires will not be tolerated.

The umpire will be the official keeper of time and score in the game.


The SSC will provide bats and balls.  Gloves are not permitted.

Athletic shoes with non-marking soles are required while on the court.


The maximum numbers of players in the field is seven.  The minimum number of players is five.  The maximum number of males is four.  The minimum number of females is two.

A minimum of two females must play in a position other than catcher.

If one team is short the minimum number of players by game time, that team will automatically become the visitor and bat first.  If that team is still short the minimum number of players upon completion of the top of the first inning, the game will be ruled a forfeit.

The minimum number of players to play an officiated exhibition game, and avoid the forfeit fine, is four.

Late arriving players must be inserted into the bottom of the batting order or as close as possible to maintain gender order compliance.

Teams lose the ability to challenge a player’s eligibility after the fourth inning, except in the case of a late-arriving player.


Completed line-up cards (download here) must be handed to the umpire before the game begins. Cards must be filled out with each player’s first name and gender. The umpire’s card will be the official card. All changes to your line-up must be reported to the umpire.


Each game consists of seven innings or as many as can be played in the time allotted, whichever is fewer.  No new inning shall begin after 45 minutes unless, at the discretion of the umpire, time permits.  The inning in play when the umpire declares time has expired shall be completed to determine a winner. Regular season games may end in a tie.

The game clock will start when the umpire calls for the captains to meet at home plate.

The home team will be determined by a coin flip or with a game of Rock, Paper, Scissors.

Games will be considered complete after seven innings or time has expired, whichever occurs first.  In the case of inclement weather or lighting failure, games will be considered complete after 30 minutes or 4 ½ innings provided the home team is leading.  Games that have not reached this point will resume from the point of interruption at a later date.

No new innings will start after the umpire has declared time expired. After the game is completed, teams are required to quickly clear the playing area for the next game.


Play shall be ruled dead once the ball has been returned to the pitching area. Runners will be directed to occupy the appropriate base by the umpire at this time.

Fielders may move freely from one position to another.

Outs are recorded via a force or tag play.  Throwing the ball at a runner does not put them out.

Fielders must stay out of the base path unless in the process of an immediate attempt at playing the ball.  Fielders attempting to put a runner out may have one foot on a base, but must lean out of the basepath to avoid obstructing the runner.

Obstruction on the part of the fielder shall be at the sole discretion of the umpire with the runner being awarded a minimum of one base.


Each batter will start with one strike.  A strike is recorded when the batter swings and misses or hits the ball foul.  The second foul ball with two strikes will be called strike three (“courtesy foul”).  Three strikes and the batter will be declared out.

If the batter has taken four consecutive pitches without swinging, the umpire shall announce to both the pitcher and the batter that the Taken Pitch Rule will be put into effect. If the batter does not swing at the next pitch, the umpire, at their discretion, will issue a walk or a strikeout based on the ratio of good pitches to bad.  For example, if the batter takes three bad pitches and two good pitches, the batter will walk. If the batter swings, the Taken Pitch count will be reset to zero.

A good pitch is one, in the umpire’s judgment, that is hittable and in the strike zone.

Only slow pitches are permitted in SSC Wiffleball.  Pitches must be underhand when a female is at bat.

A player may pitch a maximum of 2 innings during a single game, after which a new pitcher must be used. Once a player has delivered a pitch in an inning, that inning shall count in full toward his or her inning pitch limit.

All walks are one-base awards regardless of the number of outs.


Everyone on your team must bat.  No more than two males may bat consecutively.  A female may bat twice in order to accommodate this requirement.

If a team players with fewer than three females, they must play short and will receive an automatic when that position is reached in the batting order.

Bunting is not allowed.


If the error is discovered while the incorrect batter is at-bat, then the correct batter will assume the ball/strike count of the incorrect batter. If the error is discovered after the incorrect batter has safely reached base, the incorrect batter will be called out, and all runners will return to their original base. The opposing team must make the umpire aware of “batting out of order” before a pitch is thrown to the next batter. If it is not, then the incorrect batter will stay on base with the batting order continuing thereafter in the proper order.


Runners must stay within the base path while advancing between bases.  A runner who is outside of the base path will be called out.

If a “safety” base in being used, runners must only touch that base while running and leave the inner base for the fielder.

The batter-runner may overrun first base if he or she touches the wall or barrier with a hand.  This act signifies no intent to advance to second base.

Neither leading off nor stealing bases is permitted.

Runners must give up their position and avoid contact with other players at all times.  Excessive contact will result in an immediate ejection.  At the discretion of the SSC, an ejected player may face further suspension.

Interference on the part of the runner shall be at the sole discretion of the umpire and will result in the runner being called out.

Sliding is not permitted and will result in an automatic out.

When two runners are on the same base at the same time, the fielder has the choice of tagging either runner with the ball.

The runner who is tagged is out and the other runner is safe and may stay on the base.


A courtesy runner may replace an injured runner once that runner has reach base and all action has stopped.  If a female runner is injured, the last female out will become the courtesy runner.  If a male runner is injured, the last out regardless of gender will become the courtesy runner.


Teams may score a maximum of five runs per inning. After the fifth run crosses the plate, the umpire will call time and stop play regardless of the number of outs.

The only exception to the five-run rule shall be in the final inning with the scoring team behind.  The scoring team shall have the opportunity to score as many runs as needed in order to gain a run advantage.  If multiple runs are scored on the final play that gives that team a run advantage, all runs shall count and that half inning will be over.

The run rule will be put into effect and the game called if one team is ahead by 12 runs or more upon completion of the fifth inning (top of the fifth if the home team is ahead).


The run rule will be put into effect and the game called if one team is ahead by 12 runs or more upon completion of the fifth inning (top of the fifth if the home team is ahead), or ahead by 15 runs or more upon completion of the fourth inning (top of the fourth if the home team is ahead).

If extra innings are required in a playoff game, both teams will have the opportunity to bat. The player who was AT BAT the previous inning when the third out was recorded will start at second base with no outs. The batter will start with a 3-2 count and no courtesy foul (1-pitch format). This format will continue for all extra innings until a winning team is established.


Teams earn three points for a win, one point for a tie, and zero points for a loss.  Teams are ranked in order based on the following criteria:

  • Total Standings Points
  • Head to Head
  • Total Runs Allowed
  • Total Run Differential

Any rules not specifically mentioned here follow those set forth by the SSC governing softball.


Everyone loves a little competition, but one team dominating a league season after season can spoil the fun for everybody.

If a team retaining more than five players has won three championships in consecutive seasons for which they have been registered, the SSC will have the option to, in its discretion, request that team to form two or more separate teams to promote parity in the league or withdraw their registration. That team will then have the opportunity to form two separate teams with each subsequent roster approved by the SSC.

Scroll to Top